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Gaming17 September 2026

Monster Hunter Wilds heads to Nintendo Switch 2 this December

By Redacción UWLG · Source: Eurogamer España

Imagen: Eurogamer España

Capcom has confirmed that Monster Hunter Wilds will get a Nintendo Switch 2 version arriving in December, as reported by Eurogamer España. The Japanese publisher is thus widening the reach of the latest entry in its hunting series, which until now was only available on other platforms, bringing it to Nintendo's new console right in the middle of the holiday season.

The news matters for several reasons. Monster Hunter is one of the most beloved franchises among Spanish-speaking players, and the Switch 2 is the console many are betting on for their next hardware cycle. Having one of Capcom's biggest releases land there opens the door to a new wave of hunters, more content for creators, and a co-op and competitive scene that can grow across the Americas and Europe.

Imagen: Eurogamer España

What you need to know

  • Capcom officially confirms Monster Hunter Wilds for Nintendo Switch 2.
  • The announced release window is December, right in the holiday shopping season.
  • The original report comes from Eurogamer España; for now there are no further public details on price, performance, or content specific to this version.
  • This is the first time Wilds comes to the Nintendo ecosystem, which has traditionally been closely tied to the series through previous entries.
  • Any information on resolution, frame rate, or cross-play will have to wait until Capcom shares specifics.

Context: Nintendo and monster hunting, a long history

Monster Hunter and Nintendo go back a long way. Much of the series' growth outside Japan was built on handheld consoles and on quick sessions with friends, something that fits the Switch's hybrid philosophy like a glove. That's why many hunters were frustrated that Wilds, the most technically ambitious entry, was left out of the Nintendo ecosystem. The arrival of the Switch 2, with more power than its predecessor, changes the equation and explains why Capcom is now willing to make the jump.

December is no coincidence either. It's the biggest sales month of the year and lines up with holidays on both sides of the Atlantic, the ideal moment for a co-op game to hook entire friend groups. For Capcom it's a textbook move: leverage the new console's installed base and put Wilds on the radar of anyone who hasn't yet tried modern monster hunting.

Imagen: Eurogamer España

What changes for players and creators

For the average player, the news means being able to hunt on the go, on the couch, or while traveling, without relying on a PC or a home console. For friend groups that have long been split across platforms, it will depend on whether Capcom enables cross-play in this version, something the source doesn't confirm and that shouldn't be taken for granted.

For content creators, a Switch 2 version opens up a whole new catalog of videos: performance comparisons, guides adapted to the console's controller, handheld hunting sessions, and all the speedrun and build content the community devours. The new hunters coming in through Nintendo will be looking for tutorials in Spanish, and that's a clear opportunity for Spanish-speaking channels.

Our take

At Underworld Lordz we welcome the announcement, but with our feet on the ground. Wilds coming to Switch 2 is great news for the community, especially for hunters in Latin America and Spain who chose Nintendo's console as their main platform. However, the silence on performance and cross-play leaves us with doubts. Wilds is a demanding game, and a version that can't hold its frame rate during the most chaotic hunts could end up being a frustration rather than a joy.

From a competitive standpoint, the key is parity. If time-attack runs and community events are contested on versions that perform differently, times won't be comparable and leaderboards will lose their meaning. Capcom has a duty to clarify as soon as possible whether this version will match the others in content, updates, and patch cadence, or whether Switch 2 hunters will always be one step behind. We've already seen ports in this industry that arrive late, overpriced, and half-baked, and we don't want hunting on Nintendo to repeat that pattern.

That said, the opportunity is huge. If Capcom gets it right, December could be the month Monster Hunter once again becomes the go-to co-op game on Nintendo, and that benefits everyone: more players, more active groups in our lobbies, and more material for those creating content in Spanish. We'll be keeping an eye on the technical details before recommending a blind purchase.

What do you think?

We want to hear from you: will you be hunting on Switch 2, or sticking with your current platform? Do you think Capcom should guarantee cross-play and full parity before launching this version? Drop by the team chat or our Discord and tell us: does Monster Hunter Wilds in handheld mode win you over, or would you rather wait and see how it performs?

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