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Gaming19 September 2026

Nintendo confirms Metroid Ravenous: Samus returns, but with more questions than answers

By Redacción UWLG · Source: Eurogamer España

Imagen: Eurogamer España

Nintendo has made a move with one of its most beloved sagas, and at the same time one of the most punished by long silences: according to Eurogamer Spain, the Japanese company has announced Metroid Ravenous, a new entry in the series starring Samus Aran. The announcement, based on what has emerged so far, is limited to confirming the game's existence and its name, without a release date, confirmed platforms or gameplay details.

It may seem like little, but for a franchise that has historically gone entire years without news, simply having a new title on the table is already newsworthy. Metroid is one of the sagas that defined an entire genre, the metroidvania, and every new entry generates a level of anticipation far out of proportion to its commercial weight. For the Underworld Lordz community, where speedrunners and fans of Nintendo's classic design live side by side, the name Ravenous raises more questions than answers, and that's exactly what we're going to break down.

Imagen: Eurogamer España

What you need to know

  • Nintendo has officially announced Metroid Ravenous, a new entry in the Metroid saga, as reported by Eurogamer Spain.
  • For now, no release date, platforms or concrete details about its gameplay have been communicated.
  • The subtitle, Ravenous, breaks from the series' habit of using terms like Prime, Fusion or Dread, although for now we don't know what it implies.
  • It's unknown which studio is behind the development and whether it's a 2D entry, a 3D one, or a different approach altogether.
  • All available information comes from the announcement reported by Eurogamer Spain; any other details circulating on social media should be taken with caution until Nintendo confirms them.

A saga used to long silences

To understand why such a brief announcement makes so much noise, you have to look at Metroid's track record. It's a series with enormous critical prestige, an essential reference whenever non-linear exploration and environmental storytelling come up, but one that Nintendo has handled inconsistently: periods of great activity followed by years of absolute drought. Every time it reappears, it does so under pressure to satisfy a very demanding fanbase and, at the same time, to justify its commercial existence within a catalogue dominated by Mario, Zelda and Pokémon.

That explains why the community reacts to a simple name as if it were a full trailer. When a franchise gives so little, every crumb gets analysed down to the millimetre. And the name Ravenous, honestly, lends itself to that: it suggests hunger, aggression, perhaps a threat that consumes everything in its path. But we insist: that's our interpretation, not confirmed information.

What changes and who it affects

For now, nothing changes in practical terms. There's no date, so there's no possible planning, neither for content creators nor for the speedrun scene, which is usually among the first to dive into every new Metroid. What does change is the mood: the saga is alive in the conversation again, and that usually translates into more interest in previous entries, more retrospective videos and more people discovering for the first time what it means to play a Metroid game.

Those most affected, obviously, are Samus fans, who have been asking for a clear continuation for some time. But it also affects Nintendo as a brand: announcing a game without a date is betting on long-term anticipation, and that strategy only works if the communication that follows is consistent. If there's silence for years again, the effect will be the opposite of what was intended.

Our take

Here at the Underworld Lordz editorial team, we're glad Nintendo is backing Metroid again, but we can't help feeling some scepticism about an announcement that, as of today, is just a name. We understand the marketing game and the building of hype, but for a franchise with Metroid's history, giving so little is a risky decision. Fans have already experienced far too many times the feeling of waiting for something that takes much longer than expected.

From a competitive standpoint, Metroid has never been an esports game in the usual sense, but it does have a very active speedrun community, with living categories and records that are constantly contested. If Nintendo wants Ravenous to have legs beyond launch week, it would do well to think about that audience: design that rewards skill, sequences that allow alternative routes and, please, a stable final version that doesn't force the community to spend months debating which patch is the valid one for competition.

For content creators, the key will be the information that arrives between now and release day. A well-communicated launch, with enough advance material to prepare guides, reviews and streams, generates a wave of content that benefits everyone. A blind launch only benefits those with the resources to react within hours. Hopefully this time the studio and the company will opt for transparency.

What do you think?

Metroid Ravenous is, for now, a promise and an evocative name, nothing more. We're already speculating about what that subtitle might mean and what direction the saga will take, but we want to know what you think: what do you expect from this new Metroid, and what would you never forgive Nintendo for? Drop by the team chat or our Discord and tell us.

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