RIG R5 Pro HS: wired PS5 headset that bets on 3D audio with no batteries
By Redacción UWLG · Source: Eurogamer España

Imagen: Eurogamer España
In a market where almost every headset announced for consoles boasts wireless connectivity, batteries lasting dozens of hours and an app to tweak every last equalizer setting, RIG has decided to go the opposite way. According to Eurogamer Spain, the new RIG R5 Pro HS, from Nacon's audio brand, connects to PlayStation 5 via a 1.5-meter cable with a 3.5 mm jack, comes with no companion software of its own and, despite all that, makes remarkable use of the 3D audio on Sony's console.
The news matters because it arrives at a time when the competitive community is debating, more than ever, whether all that added technology really improves the experience or just piles on layers of complexity. An officially licensed PS5 and PS4 headset that gives up the battery and Bluetooth is a reminder that zero latency and reliability still have an audience, especially among those who play at a serious level or spend hours streaming.

What you need to know
- The RIG R5 Pro HS is a headset from RIG, a brand owned by Nacon, designed for PlayStation 5.
- It is fully wired: a 1.5-meter cable and a 3.5 mm jack connector, with no Bluetooth or battery.
- It is officially licensed by Sony for PS5 and PS4.
- It comes with no software of its own; all sound management depends on the console and its 3D audio system.
- Eurogamer Spain points out that, despite those trade-offs, it takes advantage of PS5's 3D audio like few others.
Why going back to the cable is not a step backwards
RIG's bet makes more sense once you think about how PlayStation 5's 3D audio works. The console already processes the spatialization of sound on its own and sends it to any stereo headset plugged into the controller, so a device with a 3.5 mm jack receives exactly the same signal as a high-end wireless one. What changes is the quality with which the drivers reproduce that processing, and that is where Eurogamer Spain's review places the strength of the R5 Pro HS.
The lack of companion software, which at first glance might look like a shortcoming, also has its logic. Many console headsets rely on an external app to adjust equalization, microphone or profiles, something that tends to be inconvenient on PS5 because those apps live on your phone or PC. By leaving everything to the console, RIG simplifies use: plug it in, adjust 3D audio in Sony's menus and you're done. For anyone who wants to sit down and play without configuring anything, that is a practical advantage.

Who it is aimed at and what the official license means
The user profile this product targets is fairly clear: PS5 and PS4 players who value the convenience of never having to charge their headset, who don't want to fight with pairing or interference, and who prioritize a stable connection over freedom of movement. The 1.5-meter cable is enough to connect to the DualSense and play from the couch or the desk, although it obviously limits anyone who gets up often or wants to use the same headset with several devices at the same time.
Sony's official license, for its part, guarantees full compatibility with both consoles and usually translates into integration details, such as controls designed for the PlayStation ecosystem. That is no small detail in a market full of generic peripherals that only half work or require adapters. The fact that Nacon has gone through the certification process indicates that the R5 Pro HS is not an improvised product, but a proposal built specifically for the PlayStation player.
Our take
At the Underworld Lordz newsroom, we welcome a brand daring to launch a wired headset in 2026 and standing behind it unapologetically. In competitive play, the cable remains the safest option: there is no added latency, no risk of the battery dying midway through a series and no interference with the rest of the wireless devices that usually surround a setup. Many of our players still prefer this formula for exactly that reason, and the R5 Pro HS fits that mindset.
That said, we also have to be critical. The lack of companion software is convenient for the casual user, but a competitive player or a content creator usually wants control over equalization, microphone level and per-game profiles. Relying exclusively on PS5's menus can feel limiting for anyone looking to fine-tune their sound down to the last detail, and the 1.5-meter cable is quite restrictive for anyone who records or streams with the console some distance away. On top of that, the source gives no details on price or microphone specifications, two factors that will be decisive in judging whether it is really worth it against the competition.
In short, it strikes us as an honest and coherent proposal, ideal as a main headset for anyone who plays on PS5 without complications or as a reliable backup in a competitive setup. What is still unclear is whether it will win over anyone already used to the flexibility of a wireless headset with a control app.
What do you think?
More and more players are going back to the cable for reliability, while others wouldn't trade the freedom of wireless for anything. Tell us where you stand in the team chat or on our Discord: would you prefer a wired, software-free headset for playing on PS5, or is Bluetooth already essential for you?
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