Sony refreshes its PULSE headsets for PS5: two new models, no prices and no dates
By Redacción UWLG · Source: Vandal

Imagen: Vandal
Sony has made a move on the accessories front. According to Vandal, PlayStation announced two new wireless headsets for PS5 overnight, the PULSE and the PULSE Edge, refreshing the line-up that began with the Pulse 3D. Both models share much of their technology but are aimed at different audiences, and they can also be used with PC and compatible mobile devices.
Why does it matter? Because audio is one of the least flashy yet most decisive parts of any competitive player's setup, and because Sony has been trying for a while to turn its peripherals from whatever comes with the console into a range with an identity of its own. That said, one detail cools the excitement from the very start: for now there is no official price or release date.

What you need to know
- Two new models, PULSE and PULSE Edge, both wireless and compatible with PS5, PC and mobile.
- They use larger planar magnetic drivers than the original Pulse 3D, with the aim of reproducing sound more accurately.
- They support PS5's Tempest 3D audio technology.
- The design stays familiar: large rounded ear cups with a simple headband.
- Sony has confirmed neither a price nor a date for when they will hit stores.
What changes compared to the Pulse 3D
The biggest leap is on the inside. The Pulse 3D that many of us have had on our desks since PS5 launched did the job, but they were never a headset that won over anyone coming from the PC world or from specialist brands. With the new PULSE, Sony is betting on larger planar magnetic drivers, a technology usually associated with higher-end headphones that, on paper, promises a cleaner, more detailed response. If that promise holds up in practice, it would be the first time PlayStation's official headset can stand toe to toe with third-party alternatives.
The other shift in philosophy is the emphasis on multi-device use. Sony is no longer selling these headphones purely as a console add-on, but as a headset you can game with on PS5, sit down at the PC with, and then head out the door with your phone. For anyone who competes on several platforms or switches between console and PC to record content, it is an approach that makes perfect sense.
Two models, two audiences
Sony splits the range in two: the plain PULSE and the PULSE Edge. The source indicates they share most of their technology and design language, and that the difference lies in the audience they target. What we still do not know is exactly how that split translates into specific features, so we will have to wait for PlayStation to detail the full spec sheet for each.
Who it affects
Anyone who plays on PS5 and is thinking about upgrading their audio, obviously, but above all two profiles we know well at Underworld Lordz. On one side, the competitive player, who needs precise positional audio in shooters and total reliability from the wireless connection. On the other, the content creator, who not only needs to sound good but also needs to be heard clearly, and who appreciates not having to swap headsets every time they jump from the console to the editing PC. It also indirectly affects anyone who owns a Pulse 3D and is wondering whether it is worth waiting for the new generation instead of buying now.
Our take
Let's be clear: announcing a product with no price and no date is telling half the story. Sony wanted to get the headline out in time, but left out exactly what decides a purchase. And in the world of gaming peripherals, price is not a detail; it is the difference between competing with the specialist brands or remaining the convenient option for people who buy everything with the PlayStation logo.
That said, the direction is the right one. Planar magnetic drivers are a serious bet, not a cosmetic change, and genuine PC and mobile compatibility removes one of the long-standing criticisms of Sony's accessories. However, what really interests us as a competitive team is not in the announcement: the source says nothing about latency, battery life or microphone quality, which are the three things that make a player or a creator switch headsets. Until Sony puts them on the table, this is a nice statement of intent, not a product we can recommend.
Our advice to the community: if your headset works, don't sell anything yet. And if you were about to buy a Pulse 3D, it might be time to hold off and wait to see the real price and specs of the new ones.
What do you think?
Sony has put the technology in the shop window but kept the price tag in its pocket. We want to hear where you stand: do official PlayStation headphones with planar drivers convince you, or are you sticking with the usual brands for competing and creating content? Tell us in the team chat or on our Discord.
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