Take-Two hints at GTA 6 on PC again: 'an increasingly important platform'
By Redacción UWLG · Source: Vandal

Imagen: Vandal
Rockstar still won't say the word "PC" when it talks about Grand Theft Auto VI, but its parent company keeps dropping hints. As reported by Vandal, Strauss Zelnick, CEO of Take-Two, used the annual shareholders' meeting to answer a question about the company's PC release strategy, and his answer points in a very clear direction: the company publishes its games wherever there is a significant audience, and PC is an increasingly important platform for the group.
Why does this matter? Because GTA 6 is, by far, the most anticipated release the industry has seen in years, and as of today it is only announced for PS5 and Xbox Series. For a community like ours, with a huge number of people who play, compete and create content on PC, every statement of this kind is a sign that the PC version exists in the plans, even if nobody at Rockstar wants to put a date on it yet.

What you need to know
- There is no official confirmation. Rockstar still has GTA 6 announced only for PS5 and Xbox Series. Zelnick's words don't change that.
- Take-Two's philosophy is to launch where the audience is. Zelnick explained that, generally speaking and over time, the company brings its games to any platform with a relevant audience.
- PC is gaining weight within the group. The CEO explicitly stated that PC is an increasingly important platform for Take-Two.
- There are caveats. Zelnick himself acknowledged that this rule doesn't always have to apply, so nobody should take anything for granted.
- The source for all of this is Vandal, which reported the statements made during the annual shareholders' meeting.
What Zelnick said and what he didn't
The statement deserves a close reading. Zelnick didn't talk about GTA 6 specifically, but about the company's overall strategy: launching on platforms where there is a significant audience. It's a textbook corporate line, the kind a CEO can repeat in any context without committing to anything. The interesting part comes right after, when he adds that PC is increasingly important for Take-Two. Said at a shareholders' meeting with the GTA 6 question hanging in the air, it's hard not to read it as a nod.
That said, the caveat the executive himself introduced (that this logic doesn't always apply) works as an insurance policy. Take-Two is keeping the door open for Rockstar to manage the timing however it sees fit. And in practice, that means the PC version will arrive when Rockstar decides, not when the community asks for it.
Rockstar's usual pattern
None of this surprises anyone who has followed the company for years. Rockstar has a very recognizable way of working: consoles first, PC later. It's a model that has worked commercially, because it lets them sell the game twice to a segment of players who don't want to wait, and it also lets the PC version arrive polished, with the online mode already up and running. That's why, even without confirmation, practically everyone assumes GTA 6 will eventually come to PC; the question isn't if, but when.
For PC players, there's a practical takeaway: don't get your hopes up for a simultaneous launch. The sensible thing is to assume there will be a period of console exclusivity and manage your expectations (and your budget) accordingly.
Our take
From the Underworld Lordz editorial team, we'll say it plainly: we're glad the CEO acknowledges how much PC matters, but nice words at a shareholders' meeting don't do much for us. The PC community has spent far too long at the back of the line for every major Rockstar release, and certainly not for lack of an audience. If PC is as important as Zelnick says, the way to prove it is to shorten that wait, not to drop ambiguous lines every so often.
For content creators, the problem is very concrete. GTA is one of the franchises that draws the biggest audiences for streams and videos, and a large share of Spanish-speaking creators, both in the Americas and in Europe, work from PC for convenience, capture tools and flexibility. A long delay on PC means the first months of GTA 6 fever, when the most people want to watch the game, go to those who own a console. Anyone streaming from PC arrives late to the party or has to spend extra just to stay part of the conversation.
And from a competitive standpoint, a GTA game's online mode is played heavily on PC, with the whole scene of servers and communities that comes with it. The longer the PC version is delayed, the more that player base gets fragmented. Take-Two has more than enough data to know this; hopefully this time the strategy will reflect what its own CEO acknowledges out loud.
What do you think?
We know the team has people on both sides: those who will play it on console from day one and those who would rather wait for the PC version, however long it takes. Tell us in the team chat or on our Discord: are you going to hold out to play GTA 6 on PC, or will you pay up for a console so you don't miss the launch?
Your turn
What do you think?
Share your take in the team chat or on Discord. We feature the best opinions in the next article.
How did it land?
Community takes
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