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Lanzamientos20 September 2026

WoW: Forever shuts the door on GDKP and bans gold loot auctions

By Redacción UWLG · Source: Vida Extra

Imagen: Vida Extra

Blizzard keeps dropping details about World of Warcraft: Forever, the new title in the MMORPG's universe that was unveiled at BlizzCon and aims to deliver an experience closely related to Classic but with its own identity. As reported by Vida Extra, the project's lead designer, Josh Greenfield, took part in a video Q&A session and used it to make clear a decision that directly affects how people play in groups: the GDKP (Gold Dragon Kill Points) system will be completely banned.

This is no small matter. GDKP was one of the most widespread practices in World of Warcraft Classic, especially during Season of Discovery, and its ties to gold buying and selling made it a controversial topic within the community. Blizzard banning it from day one in Forever sends a very clear message about what kind of economy it wants for this game and what kind of player it hopes to attract.

Imagen: Vida Extra

What you need to know

  • World of Warcraft: Forever was one of the big announcements at BlizzCon and is pitched as an experience close to Classic, but different.
  • Its lead designer, Josh Greenfield, confirmed in a Q&A video that GDKP will be completely banned.
  • GDKP involves pooling the loot from a dungeon or raid and auctioning it off for gold among the members of the group.
  • The system became popular above all in Season of Discovery, where Blizzard had already decided that players would not be allowed to use it.
  • The stated goal of the ban is to protect the game's economy.

What GDKP is and why it stirs up so much controversy

The mechanic is easy to explain. In a GDKP raid, each item that drops is not distributed by class priority, rolls or a traditional points system; instead, it is put up for auction and goes to whoever offers the most gold. When the activity ends, the gold collected is split among all participants. On paper it is an efficient model: players who no longer need gear get a reward for their time, and those looking for specific pieces can get them without relying on luck.

The problem appears when you look at where that gold comes from. A system in which loot is bought with the in-game currency directly incentivizes buying gold with real money, with everything that brings along: bots, compromised accounts and inflation that ends up hurting those who play legitimately. That is why the conversation about GDKP has never been just about distributing loot, but about the overall health of the servers.

A clear precedent: Season of Discovery

The decision with Forever does not come out of nowhere. As the source recalls, Blizzard already took the same stance in Classic's Season of Discovery, where GDKP had become very popular and the company chose to prevent players from using it. Forever inherits that rule from its inception, which avoids the scenario of having to correct course once the practice is already entrenched in the community.

For organized groups this has a practical consequence: they will have to go back to the classic distribution systems. Loot council, traditional DKP with no gold involved, priorities agreed upon by the guild, or simply rolls. These are less convenient methods for the solo player, but they reward the organization and consistency of stable teams.

Our take

At Underworld Lordz we view the decision favorably, though with some nuance. For a team that plays competitively, GDKP has always been an awkward shortcut: it speeds up the progression of whoever has gold, not whoever plays better or coordinates better. Forever launching without that system puts the weight back on what really matters to us in a raid, which is execution, preparation and loyalty to the group. If what you are looking for is an experience where progress comes from merit and not from your wallet, this ban is a step in the right direction.

That said, banning something on paper is easy; the hard part is enforcing it. Blizzard will have to show it has the tools and the will to detect and punish the GDKP raids that will inevitably be organized through external channels, because a rule without enforcement only hurts those who follow it. And there is another side that should not be ignored: without GDKP, players who do not have a guild will have a harder time getting endgame gear, so the community will have to absorb that demand with well-managed open groups.

For content creators, this news also marks an opportunity. A game without loot auctions calls for loot distribution guides, organized raid communities and streams where progression is earned on screen. That kind of content connects far more with an audience that values effort than the spectacle of watching someone grab a legendary piece by throwing gold at it.

What do you think?

The GDKP ban in World of Warcraft: Forever splits the community between those who celebrate a cleaner economy and those who will miss the convenience of auctions. We have already given our stance, now we want to hear yours in the team chat and on our Discord: do you think Blizzard is right to ban GDKP from day one, or is it taking away a useful tool for guildless players?

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