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Gaming20 September 2026

Aniimo blows up Steam: over 160,000 concurrent players for another "Pokémon-like"

By Redacción UWLG · Source: PC Gamer

Imagen: PC Gamer

Another creature-collecting game has exploded on Steam. As reported by PC Gamer, Aniimo, a title clearly inspired by the Pokémon formula, has surpassed 160,000 concurrent players on Valve's platform, a figure that instantly puts it in the conversation among the biggest launches of the moment.

The news matters more for what it confirms than for what it surprises: the catch-train-and-battle-with-critters genre is still a gold mine whenever someone dares to touch it outside Nintendo's umbrella. As PC Gamer sums it up with a touch of irony, it turns out people like collecting creatures. And for those of us who live off competition and content, a spike like this forces us to pay attention.

Imagen: PC Gamer

What you need to know

  • Aniimo is a creature-catching and collecting game with obvious Pokémon inspiration.
  • It has surpassed 160,000 concurrent players on Steam, according to the figures cited by PC Gamer.
  • It is not an isolated case: the outlet describes it as "yet another" game of this type to succeed on Valve's store.
  • The success comes on PC, a territory where Nintendo's original series has no official presence.
  • The source does not say whether the peak will hold or how retention is evolving, so we will have to wait before calling it a lasting phenomenon.

The gap Nintendo does not fill

What we are seeing with Aniimo is not new; it is a pattern repeating itself. For years, the Pokémon formula has been locked away on Nintendo consoles, and the PC community has responded by turning out in force for any project that gets close to that idea with a minimum of quality. The most notable precedent in recent years was Palworld, which proved there was a huge audience willing to pay for a different take on that dream. Aniimo appears to be arriving to reap part of that harvest.

The key phrase here is unmet demand. When a genre has a single owner who does not publish on your platform, every reasonable alternative becomes an event. And Steam, with an algorithm that rewards early sales and activity, amplifies that effect: breaking into the top concurrent-player charts puts you on the front page, the front page brings in more players, and the snowball keeps growing.

What it means for players and creators

For anyone who plays competitively, a creature game with more than 160,000 people online at once is, at the very least, an ecosystem with potential. Titles of this kind are usually built around teams, types and counters, the perfect foundation for a metagame. If Aniimo has even a reasonably solid PvP, the community itself will turn it into a scene whether the studio intends it or not. If it does not, it will be a very popular campaign game for a few weeks and little more.

For content creators, the takeaway is more immediate. A peak of this size on Steam usually comes with an equivalent one on Twitch, YouTube and TikTok. Catching guides, creature tier lists, comparisons with Pokémon, speculation about the ultimate team: all of that is generating views right now, and the window tends to be short. Anyone who arrives late will be competing against thousands of videos that are already ranked.

Our take

From the Underworld Lordz editorial team, we will say it plainly: we are glad the genre is breathing outside Nintendo, but we urge caution. We have seen far too many times how a launch dominates the concurrent-player charts during its first week and then loses most of its audience as soon as the novelty wears off. The 160,000 figure is impressive as a headline, but the one we really care about is the one that remains in a couple of months, and nobody can give us that yet because it does not exist.

We are also concerned about the bigger picture. That "yet another" Pokémon-inspired game is succeeding proves the formula works, but it also shows the industry is squeezing nostalgia without taking much creative risk. As a competitive team, what we are looking for are deep systems, balance and a real commitment to PvP and tournaments. A game that only replicates the aesthetic and the feeling of collecting can sell millions without contributing anything to the competitive scene.

Even so, we are not going to ignore it. If Aniimo proves to have a serious competitive mode and a studio that listens, it is exactly the kind of title that could open a new division in a team like ours. We will be keeping an eye on it, we will try it out, and we will tell you whether it is worth investing hours in or whether it is just another seasonal fad.

What do you think?

The discussion is open and we want to hear from you. Have you already tried Aniimo? Do you think these games can build a competitive scene of their own, or do they only live in Pokémon's shadow? Drop by the team chat or our Discord and tell us: is Aniimo the creature game you have been waiting for on PC?

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