ARC Raiders Roars Back: Frozen Trail Pushes It to 1.7 Million Daily Players
By Redacción UWLG · Source: Vandal

Imagen: Vandal
Few games manage to climb out of a slump as forcefully as ARC Raiders is doing right now. According to Vandal, Embark Studios' extraction shooter has reached 1.7 million daily active users across all platforms. That's its best figure in more than six months. The trigger has a name: Frozen Trail, the major 2.0 update that arrived on October 8. It came alongside a free weekend and a test of a new PvE mode.
This news matters for more than just an eye-catching number. The game didn't only draw in curious players while it was free to play. It also held on to its activity, and even grew it, once the promotion ended, selling 150,000 copies in just three days along the way. In the extraction genre, many releases lose their players within a few weeks. That makes this a clear sign that a well-designed update can still turn around a game many had written off.
What You Need to Know
- Frozen Trail, ARC Raiders' 2.0 update, launched on October 8.
- That same day, according to the firm Alinea Analytics, the game recorded around 944,000 daily players.
- During the free weekend, that figure rose to 1.6 million.
- After the free period ended on October 12, activity didn't drop: it peaked at 1.7 million on October 14.
- The game sold 150,000 copies in just three days, and the new PvE mode is shaping up to be one of the keys to its comeback.
From Irrelevance to Its Best Moment in Six Months
A few days earlier, Vandal had already reported that ARC Raiders had tripled its concurrent players on Steam. The new data from Alinea Analytics extends the analysis to all platforms and confirms this wasn't a fleeting spike tied to a single storefront. The trend in daily users during launch week tells the story very well:
| Moment | Daily players (approx.) |
|---|---|
| October 8, Frozen Trail launch | 944,000 |
| Free weekend | 1.6 million |
| October 14, after the free period | 1.7 million |
Usually, activity plummets as soon as a free promotion ends. Lots of people try the game, leave and never come back. This time, the opposite happened: the record came two days after free access ended.
The PvE Mode as a Possible Trigger
The source points to a coincidence that's hard to ignore. The 1.7 million peak came just one day after testing of the new PvE mode began. It's a correlation, not definitive proof, but it makes a lot of sense. Extraction PvP is demanding and frustrating for anyone who doesn't have hours to polish their mechanics. A mode focused on taking on the AI opens the door to players who were previously left out. That includes those who would rather play with friends without the fear of losing everything to an organized squad.
The 150,000 copies sold in three days back up that reading. We're not just talking about returning players, but about new people choosing to pay to get in.

Our Take
At Underworld Lordz, we're celebrating this comeback, but we're keeping our feet on the ground. An extraction game winning back its community thanks to a real content update, rather than cosmetics, is good news for the whole genre. It shows that listening to the community and going all in still works. Even so, we think it's fair to ask why it took a 2.0 update to give the game the boost so many had been asking for for months.
For competitive players, the PvE mode is a double-edged sword. On one hand, it brings in new players, and a bigger player base usually means faster matchmaking and a livelier scene. On the other, there's a risk that part of the community settles into PvE and PvP ends up with fewer players right when it needs them most. Embark will have to make sure both modes feed into each other instead of competing for the same players.
For content creators, this is exactly the kind of moment to seize. Comeback stories work, curiosity is through the roof and there's a big new audience looking for guides and first impressions. That said, it's worth waiting a few weeks before selling the idea that ARC Raiders is back for good. Daily users at launch are not the same as long-term retention.
What Do You Think?
Did you give ARC Raiders a shot during the free weekend, or did you reinstall it for Frozen Trail? Do you think the PvE mode will save the game or end up splitting its community? Drop by the team chat or our Discord and let us know: would you pick ARC Raiders as your next extraction shooter?
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