Underworld Lordz
← Back to news
Meta y armas31 October 2026

Delta Force teams up with Phantom Blade Zero and adds its first two-handed weapon

By Redacción UWLG · Source: Areajugones

Delta Force teams up with Phantom Blade Zero and adds its first two-handed weapon

Imagen: Areajugones

Delta Force, the free-to-play tactical shooter that has spent months fighting for a place among the genre's heavyweights, has announced its loudest move of the year. As reported by Areajugones, the upcoming Aurora Season will kick off on November 10 and will come with a collaboration with Phantom Blade Zero, the highly anticipated wuxia-inspired action title. The cherry on top is that, for the first time in the game's history, a two-handed melee weapon is on the way.

The announcement matters for two reasons. The first is that Delta Force has always sold itself as a serious shooter, built on extraction and large-scale battles, and it is now opening the door to a crossover with an aesthetic very different from its own. The second is that a weapon of this kind is not just a skin: it changes how you move, how you fight indoors and, if it is poorly tuned, it can throw the meta off balance just as the competitive community is starting to settle in.

Delta Force pacta con Phantom Blade Zero y mete por primera vez un arma a dos manos (imagen 1)
Imagen: Areajugones

What you need to know

  • Date: Delta Force's Aurora Season starts on November 10, according to Areajugones.
  • Collaboration: the season's big draw is a crossover with Phantom Blade Zero, the S-GAME action title that has yet to hit the market.
  • Gameplay addition: the game's first two-handed melee weapon makes its debut, territory the title has never explored before.
  • More content: the source hints that the season arrives packed with new features, although the full breakdown has not been released yet.
  • Free: Delta Force remains free-to-play, so anyone will be able to try the collaboration without spending a cent.

A crossover nobody saw coming

Until now, Delta Force's collaborations had stayed on more predictable ground, almost always tied to realistic military action. Bringing Phantom Blade Zero into the mix, with its world of swords, martial arts and Chinese-style dark fantasy, is a twist that breaks with that visual consistency. It is no coincidence: both projects come out of the Chinese studio ecosystem, and this kind of cross-promotion serves both to raise the profile of the game that has not launched yet and to refresh the player base of the one already on the market.

The most interesting part for anyone who plays seriously is not the aesthetics but the mechanics. A two-handed weapon means the character gives up, at least temporarily, their firearm or their gadget in order to wield it. That forces the design to answer some uncomfortable questions: how much damage does it deal, what is its reach, how does movement behave while you carry it, and what happens if someone catches you from range? Areajugones does not detail any of these parameters, so any conclusion about its balance will have to wait for the patch.

What changes across the different modes

Delta Force lives on two very different pillars: large-scale matches with vehicles and objectives, and the extraction mode where every death costs you inventory. In the former, a melee weapon can be a fun novelty in tight spaces. In the latter, where positioning and silence are everything, a weapon that makes no gunfire noise and kills in a single hit can become a genuine tool for aggressive players. If the studio limits it to events or restricts it to certain modes, that will be a different story. Once again, the source does not clarify this.

Our take

Here at the Underworld Lordz editorial team, we see this move with a mix of curiosity and suspicion. We like that a tactical shooter dares to step out of its comfort zone, and the collaboration with a game as striking as Phantom Blade Zero is going to generate clips, headlines and conversation on social media. For the community's content creators it is a gold mine: the contrast between a soldier in modern gear and a giant blade lends itself to viral videos and moments you will not see in other titles in the genre.

For competitive players, however, it is a different story. Melee weapons in shooters have a complicated track record: they are either a useless toy nobody pulls out in a serious match, or a broken tool that forces the studio to rush out an emergency patch. The middle ground is very hard to find, and a collaboration with a fixed date on the calendar invites launching first and adjusting later. If the weapon ends up being decisive in extraction modes, where losing your gear hurts, the frustration will be huge.

Our position is clear: the new addition is welcome, but we demand transparency. We want to see the weapon's stats before November 10, know which modes it will be available in, and whether there will be a way to disable it in organized competitive settings. A game that aspires to have a serious scene cannot afford to let its meta depend on a cross-promotion.

What do you think?

We have had our say, but whether this season is worth it is a decision you will make with the controller or mouse in your hand. Do you think a two-handed weapon has a place in a tactical shooter like Delta Force, or is it a concession to spectacle that will end up unbalancing matches? Tell us in the team chat or on our Discord.

…

Your turn

What do you think?

Share your take in the team chat or on Discord. We feature the best opinions in the next article.

How did it land?

Community takes

…

Keep reading