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Lanzamientos1 October 2026

Jason Jones, co-creator of Halo and Destiny, founds Stone Kite and debuts with comics

By Redacción UWLG · Source: IGN España

Jason Jones, co-creator of Halo and Destiny, founds Stone Kite and debuts with comics

Imagen: IGN España

Jason Jones, one of the people who built Bungie and a key figure in the birth of Halo and Destiny, has found a new creative home. It's called Stone Kite and, according to a report from IGN España, it was founded to develop projects across different entertainment media, not just consoles and PC. Its first move makes that ambition clear: One Zero One, a limited comic book series based on a manuscript.

Why should you care if your thing is competing, streaming or uploading videos? Because this is someone who helped define how shooters are played on console and how a game stays alive for years through content and community. When a mind like that decides their next step starts on paper rather than on a controller, it's worth paying attention: it could be a simple creative detour, or the seed of a universe that sooner or later ends up on our screens.

Imagen: IGN España
Imagen: IGN España

What you need to know

  • Jason Jones, co-founder of Bungie and co-creator of Halo and Destiny, has announced his new studio: Stone Kite.
  • Stone Kite is set up as a studio that will work on projects for different entertainment media.
  • Its first release is One Zero One, a limited comic book series.
  • The comic adapts an existing manuscript; details about its authorship can be found in the original IGN España article.
  • The available information does not mention, for now, any video game in development at the studio.

From Master Chief to comic panels: what changes

For a long time, Jason Jones's name has been tied to two of the most influential series in the modern shooter. Halo left its mark on an entire generation of console players and was a competitive benchmark for years; Destiny, for its part, took the games-as-a-service formula to another level, with raids, seasons and a community obsessed with optimizing every build. Seeing that same person now show up with a studio whose debut is a comic is a clear shift from everything he has done so far.

Stone Kite's approach points to something broader than a traditional development studio: an idea workshop that can move between formats. It's a trend we already know from the industry, where many intellectual properties are designed from the start to live across multiple media. The difference here is the order: instead of launching a game and expanding it later with comics or shows, the studio starts with the story and leaves the door open to everything else.

Who does this affect? First, longtime Bungie fans, who closely follow every move made by its original creators. Also lore-focused content creators, who get a brand-new universe to analyze from scratch. And, more indirectly, the competitive scene: if this project ever makes the jump to video games, the question will be whether it inherits the DNA of the shooters Jones helped build.

Imagen: IGN España
Imagen: IGN España

What we still don't know

It pays to be cautious. The source doesn't give release dates, a publisher, the number of issues or any concrete plans for other formats. Nor is there confirmation that One Zero One will get a playable adaptation. Anything beyond that is, for now, speculation, and we'd rather wait for the studio itself to show more.

Our take

Here in the Underworld Lordz newsroom, we see this move with a mix of curiosity and caution. On the one hand, we think it's bold that someone with that kind of track record isn't content to repeat a formula and is betting on building a world through narrative. Too many studios today are born with their sights set on the next hero shooter or the next battle royale, and seeing a figure of this caliber start by telling a story is almost a breath of fresh air.

On the other hand, we're not going to pretend a comic keeps us up at night as competitive players. What the community associates with Jones is the feel of the gunplay, the map design and that knack for creating experiences that keep you hooked for hundreds of hours. If Stone Kite stays in transmedia territory and never reaches the controller, a good chunk of its natural audience could end up watching from the sidelines. The risk with multimedia projects is spreading too thin and not shining in any of them.

For content creators, on the other hand, there's a clear opportunity: being there from the start of a new universe, with theories, breakdowns and shared readings, is exactly the kind of ground where loyal communities are built. Whoever jumps on board early could become a go-to voice if the project grows.

What do you think?

A co-creator of Halo and Destiny kicking off his new chapter with a comic: long-term vision or a waste of shooter talent? Would you read One Zero One, or does it only interest you if it ends up becoming a game? Let us know in the team chat or drop by our Discord to discuss it.

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