Underworld Lordz
← Back to news
Parches10 October 2026

Muramasa: Revenant Blades Comes to PC with 108 Swords and a Definitive Update

By Redacción UWLG · Source: PC Gamer

Muramasa: Revenant Blades Comes to PC with 108 Swords and a Definitive Update

Imagen: PC Gamer

Muramasa is back on the scene, and this time it's on PC. According to a preview published by PC Gamer, Muramasa: Revenant Blades is getting a definitive update for the platform built around an idea as simple as it is ambitious: the game has 108 swords, and the team wants you to use all of them, not settle on three favorites and leave the rest of the arsenal gathering dust in your inventory.

The news matters because Muramasa has always been one of those names the 2D action community mentions with respect, but one that few have been able to play under good conditions. If the PC version manages to make the combat feel better than ever, as PC Gamer suggests, we could be looking at a real chance for a niche gem to finally find a wide audience and, along the way, a place in streams and community challenges.

Imagen: PC Gamer
Imagen: PC Gamer

What You Need to Know

  • 108 swords. That's the number PC Gamer highlights and the core of the pitch: a huge arsenal the update wants you to explore from start to finish.
  • Definitive update for PC. This isn't a minor patch, but the version meant to become the reference edition of the game on computers.
  • Cursed swords, improved action. PC Gamer's summary makes it clear: the blades may be cursed, but the combat is better than ever.
  • It's a preview, not a review. PC Gamer tried the game ahead of its final release, so the final verdict is still to be written.

Why the Arsenal Is the Heart of the Game

In most action games, having more than a hundred weapons is a marketing stat nobody really takes advantage of: you find your favorite loadout two hours in and the rest sits there collecting dust. What PC Gamer stresses about this update is precisely the opposite. The team's intention is for the 108 swords in Revenant Blades to have a purpose, and for players to feel the need to rotate them, try them out and master them.

That changes how progression works. When the design pushes you to switch blades, combat stops being a routine of memorized combos and becomes an exercise in constant adaptation. For anyone coming from the competitive scene, that's a familiar language: the winner isn't the one who knows a single tool, but the one who knows which tool to pull out in each situation.

Who It Affects

The first to benefit is the PC player who never had convenient access to Muramasa. The second is the longtime fan who already knows the series and is looking for a reason to come back; a definitive update with refined combat is exactly that reason. And the third, perhaps the most interesting for us, is the content creator: a game with 108 swords and a system that forces you to use them is fertile ground for challenges, weapon tier lists, restricted speedruns and endless debates about which blade is the best.

It's worth emphasizing what we don't know. PC Gamer's piece is a preview, and the summary gives no specific release dates, pricing or a full list of technical changes. Until complete official information arrives, the sensible move is to treat the preview's enthusiasm as a good sign, not a guarantee.

Our Take

At Underworld Lordz we've long argued that quality 2D action deserves a second life on PC, and Muramasa is a perfect example of a game that got stuck in its era and on its platform. That the definitive update focuses on combat rather than just polishing the visuals strikes us as the right call: a sword game is judged by how every strike feels, and PC Gamer points exactly there.

That said, we're skeptical about the promise that you'll use all 108 swords. It's a beautiful goal on paper, but the genre's history is full of gigantic arsenals that end up boiled down to three viable options as soon as the community runs the numbers. If the team really wants the blades to rotate, it will have to offer real incentives and careful balancing, not just cosmetic variety. That's where we'd like to see details in the coming months.

For the competitive players and creators in our community, the potential is clear. A system that rewards adaptation and an enormous weapon catalog are the raw material for the challenges that work best on stream. If the definitive version delivers what the preview hints at, Muramasa: Revenant Blades could become one of those games that don't win tournaments but do fill hours of chat and content. And for a team like ours, that's worth a lot.

What Do You Think?

Are you the type who tries every weapon until you find the perfect combination, or do you stick with the first one that works and never let go until the credits roll? Tell us in the team chat or on our Discord: do you think a game can truly make 108 swords meaningful?

…

Your turn

What do you think?

Share your take in the team chat or on Discord. We feature the best opinions in the next article.

How did it land?

Community takes

…

Keep reading