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Gaming19 September 2026

Sony turns the PS5 into a free ad-supported TV: a move that goes beyond gaming

By Redacción UWLG · Source: GameSpot

Imagen: GameSpot

Your PS5 is no longer just a console. Sony has launched Live TV on PS5, a service that gives every owner of the console access to more than a hundred TV and movie channels at no cost, in exchange for sitting through ads. As reported by GameSpot, Keith Le Goy, president of Sony Pictures TV, explained the reasoning behind the move in a conversation with Variety, summing it up with a line that has already made the rounds: it is a case of "one plus one equaling quite a bit more than two."

Why does this matter to a competitive gaming community? Because it reveals where Sony wants to take its platform. The console stops being a gaming machine and becomes an entertainment hub that also serves as a gateway to an audience advertisers have spent years trying to reach without success. And that audience is us.

What you need to know

  • What it is: Live TV on PS5 offers more than 100 free, ad-supported TV and movie channels to every PlayStation 5 user.
  • How it works: it is a FAST model (free ad-supported streaming television), the same kind as Tubi, Roku or Pluto TV.
  • Sony's reasoning: Le Goy says the PS5 has between 40 and 50 million highly engaged gamers who also watch movies and series, but who might never tune in to linear television.
  • The business: Sony describes that user base as an audience that is "very hard to reach" and, at the same time, "very attractive" to advertisers.
  • The ambition: the executive believes the company can achieve major success with this, as long as it executes well.

The context: why a console wants to be a TV

The FAST model is nothing new. Services like Tubi, Pluto TV or Roku's own ecosystem have long shown that plenty of people are willing to watch content for free if the price is putting up with ads. What Sony brings to the table is something none of them have: a machine already sitting in the living rooms of tens of millions of homes, hooked up to the main TV in the house, with users who switch it on every day.

The key to Le Goy's pitch lies in the profile of that audience. PS5 players, according to him, are people who are unlikely to sit down in front of a traditional TV channel. For a brand, reaching them through classic channels is nearly impossible. If Sony can get those people to leave a movie or series channel running between matches, it is manufacturing ad inventory that does not exist in the market today. That is the "one plus one": Sony's gaming side brings the audience, Sony Pictures brings the content and the television expertise, and the result is a product neither division could build on its own.

Who does it affect?

In the short term, any PS5 user, who will simply find a new free entertainment option. In the medium term, the question is how this fits with the rest of the console experience: where it sits in the interface, how much space Sony gives it compared to games, and to what extent the advertising stays inside the service or starts seeping into other areas of the system. None of that appears in the GameSpot report, so for now those are open questions, but they are the ones worth keeping an eye on.

Our take

Let's be clear: as competitive players, live TV is not what made us buy a PS5. Nobody on the team is going to swap a scrim session for a marathon of free channels. But we are not naive either. Sony has every right to monetize a massive user base, and if it does so with a service that is completely optional and does not cost a cent, the harm to players is zero. Better still: if this helps keep the platform profitable without raising prices or putting ads inside the games themselves, we welcome it.

What does worry us is the word Le Goy himself uses without hesitation: "advertisers." When a company discovers it has a "very attractive" audience it could not sell until now, the temptation to squeeze it grows. Today it is free channels. Tomorrow it could be recommendations on the home screen, cross-promotions or an ecosystem where the console competes for your attention instead of serving it. The line between "here's some free TV" and "you're the product" is thin, and Sony will have to show which side it wants to stand on.

For content creators there is an interesting angle. Sony publicly acknowledging that gamers are an audience traditional media cannot reach is, at heart, a vindication for those of us who have spent years building communities on Twitch, YouTube and Discord. Brands that want to reach that audience will have to choose between paying Sony for a generic ad between two movies or backing creators and teams who already speak their language. We know which bet has more soul.

What do you think?

Do you see this as a welcome extra that bothers no one, or the first step toward a PS5 full of ads? Will you give Live TV on PS5 a shot, or head straight to your game's screen? Tell us in the team chat or on our Discord: do you want your console to be your TV too?

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