GTA 6 turns your trunk into a mobile wardrobe: clothes and weapons always within reach
By Redacción UWLG · Source: Vandal

Imagen: Vandal
Rockstar keeps drip-feeding details about Grand Theft Auto VI, and the latest one has more to it than meets the eye. As reported by Vandal, Rob Nelson, the game's development director, has confirmed that cars will feature a functional trunk where you can store pretty much anything you need, from weapons to clothing. It's not just decoration that pops open in a cutscene: it's real storage space tied to your personal vehicles.
Why does it matter? Because it changes the relationship between you and your car. Until now, changing outfits or reorganizing your gear usually meant heading back to your safehouse. With this system, your vehicle becomes a kind of mobile base, and that has direct implications for how you escape the police, how you plan a mission and, why not, how you record content.

What you need to know
- Cars in GTA 6 will have a usable trunk for storing items such as weapons and clothing.
- The confirmation comes from Rob Nelson, the game's development director.
- The feature is designed for the player's personal vehicles.
- One highlighted use: changing your look away from your safehouse to throw off the police when you're wanted.
- Launch is scheduled for November 19 on PlayStation 5 and Xbox Series X|S, with Vice City as the setting.
What changes and who it affects
The core idea is simple: your safehouse is no longer the only place to manage your gear. If you keep several outfits in the trunk, you can change your look mid-escape, break line of sight with the cops and reappear looking like someone else. Rockstar presents it precisely as a tool for shaking off law enforcement, which suggests the police system will take your appearance into account in some way. That said, Vandal doesn't explain how that detection will work, so it's best not to take anything for granted until we see it in action.
The other big winner is your arsenal. Being able to leave some of your weapons in the car opens the door to more tactical loadout management: carry only what you need and save the heavy hitters for when you really need them. For players who like to squeeze every last drop out of each mission, that translates into decisions, and decisions are what make a system interesting.
Background: more realism, more scale
Vandal points out that the game sticks to the series' classic formula of open-world action and driving, but with unprecedented scale and ambition. The return to Vice City, one of the franchise's most iconic locations, fits that goal of delivering an era-defining installment. The trunk is a small detail within that bigger picture, but it follows the same idea: a world that responds believably to what you do.
Our take
Here in the Underworld Lordz newsroom, we like the idea, with some caveats. It's the kind of quality-of-life improvement that won't sell a game on its own, but you'll notice it every hour you spend playing. Having your car double as a wardrobe and armory saves pointless trips, and on a map that's promised to be huge, that's worth its weight in gold. And if the police actually react to outfit changes, we'll get far richer chases than the classic "hold out until the stars fade."
Now for the critical part. Anything involving open-world inventory risks turning into tedious micromanagement, and Rockstar has a history of prioritizing realism even when it slows down the pace. If storing or retrieving items involves long animations or clunky menus, the feature will go from brilliant to annoying within a week. And there's the big question for the competitive community: how this will fit into online play, if it makes it there at all. The news doesn't mention multiplayer, so any debate about balance or advantages is, for now, pure speculation.
For content creators, on the other hand, we see a gold mine. Wardrobe changes mid-getaway, loaded-up cars as roleplay sets, "you can only use what fits in the trunk" challenges... Entire formats are just waiting to be born from a seemingly minor mechanic.
What do you think?
The trunk arrives with the promise of adding a lot to the gameplay, but we'll have to see how it feels with a controller in hand. Do you see it as a real step forward or a novelty you'll stop using after a few days? Let us know in the team chat or drop by our Discord to discuss it.
…
Your turn
What do you think?
Share your take in the team chat or on Discord. We feature the best opinions in the next article.
How did it land?
Community takes
…
Keep reading

Meta y armas
Modern Warfare 4 Opens Its Campaign Early: Unlock Times and Pricing

Meta y armas
WARDOGS Kicks Off Season 2: Dynamic Weather, New Weapons and a Gameplay Shake-Up

Meta y armas
Helldivers 2 bets on the stealthy sniper in its new Warbond

Meta y armas
Project Zomboid Rises from the Dead: 305,000 Copies Sold in September and a Steam Top 10 Spot
