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Gaming21 September 2026

Kojima Breaks His Silence on Physint: What Happened with Sony on a June Video Call

By Redacción UWLG · Source: IGN España

Imagen: IGN España

Hideo Kojima has decided to speak up. In his first exclusive interview since PlayStation parted ways with Physint, the Japanese director told IGN Spain how the split unfolded: according to him, in June Sony asked him to join a Zoom video call. At the time, Kojima Productions had two projects underway, OD for Xbox and Physint for PlayStation, the latter being the project many saw as the creator's return to the espionage genre that made him famous.

This matters because Physint was no ordinary project. It was Sony's bet on having Kojima do what he does best, and its collapse raises uncomfortable questions about how relationships between major platforms and renowned independent studios are handled. Kojima sums up his position with one clear idea: he didn't want a repeat of what happened with P.T., the playable teaser that vanished along with the project it was announcing and that still stings for the community.

Imagen: IGN España

What You Need to Know

  • It is Kojima's first exclusive interview since PlayStation dropped Physint, published by IGN Spain.
  • According to Kojima himself, Sony requested a Zoom video call in June to discuss the matter.
  • At the time, the studio was working simultaneously on OD for Xbox and Physint for PlayStation.
  • Physint was envisioned as a spiritual successor to the series that made Kojima one of the most recognized developers in the industry.
  • Kojima insists he didn't want to repeat the P.T. experience, a cancelled project that left players with nothing tangible.

The Context: A Creator with Two Platforms and an Open Wound

To understand the weight of this interview, you have to look at the situation at Kojima Productions. For years the studio has operated from an unusual position: independent, but with projects funded by different giants. OD was born under the Xbox umbrella, while Physint was the project Sony had pitched as a return to action and espionage. Having both in development at the same time was already a rarity in the industry, and now we know it was precisely in that scenario, with both burdens on its shoulders, that the June call arrived.

The reference to P.T. is no coincidence. That horror teaser, released as a preview of a project that was later cancelled, became a symbol of what happens when a relationship between a creator and a platform breaks down abruptly: the game disappears, the community is left frustrated, and no one offers clear explanations. Kojima hints that this time his priority was to avoid that void, which partly explains why he chose to speak publicly rather than let silence do the work.

Imagen: IGN España

What Changes for Players

In the short term, PlayStation's exit leaves Physint in an uncertain situation that the source itself doesn't fully clarify. What is clear is the director's determination not to repeat past mistakes. For those hoping for a modern espionage game bearing Kojima's signature, the interview is both a relief, because someone is finally stepping forward, and a warning, because nothing guarantees the project will survive as it was originally conceived.

Our Take

At Underworld Lordz we've been watching for a while how platforms treat major creators as marketing assets until the numbers stop adding up. That Sony would settle something as big as Physint over a Zoom call says a lot about how these decisions work today: fast, cold, and with little thought for the community that had already gotten its hopes up. Kojima has his eccentricities, but he is one of the few auteurs who can still turn an announcement into an event, and throwing that away is a strategic mistake.

For competitive players, the lesson is an uncomfortable one: if a platform can drop Kojima in the middle of development, no project is safe. For content creators, on the other hand, this is prime material. Every new statement from the director will spark debate, theories, and hours of streaming, and the comparison with P.T. guarantees the topic won't die down anytime soon. We're glad Kojima chose to speak rather than hide, though we'd like Sony to explain its side with the same clarity.

That said, it's worth being critical of everyone involved. Kojima controls the narrative in this interview, and until there are more details about Physint's real future, his message of not repeating P.T. is more a statement of intent than a verifiable commitment. We want to see it in a finished game, not just in headlines.

What Do You Think?

The split between Sony and Kojima marks one of the strangest moments of the year, and there are still plenty of pieces left to fit together. Let us know in the team chat or on our Discord: do you think Physint will end up releasing on another platform, or are we looking at a new P.T. that will never reach our hands?

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