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Competitivo2 October 2026

March of Giants: Ubisoft Enters the MOBA Arena with Great War Giants

By Redacción UWLG · Source: Vida Extra

March of Giants: Ubisoft Enters the MOBA Arena with Great War Giants

Imagen: Vida Extra

Ubisoft has decided to try its hand at one of the hardest genres to conquer in competitive gaming. According to a report from Vida Extra, the company has announced March of Giants, a MOBA that has been in the works at its studios for several years and that blends three ingredients nobody would have thought to put together: giants, a World War I setting, and Pikmin-inspired squads. Best of all, we won't have to wait long to find out whether the recipe works, because any player will be able to try it out within days.

Why does it matter? Because the MOBA space has been dominated for years by League of Legends and Dota 2, two true titans with massive communities and well-established competitive scenes. Breaking in isn't a matter of budget, but of offering something that genuinely feels different. And, at least on paper, March of Giants arrives with several ideas that break the mold, plus a free-to-play model that removes the biggest barrier to people giving it a shot.

Imagen: Vida Extra
Imagen: Vida Extra

What You Need to Know

  • A new MOBA from Ubisoft set in World War I, with giants taking center stage on the battlefield.
  • Matches will be four versus four, a format its creators consider ideal for this kind of gameplay.
  • It features squads with a Pikmin-like approach, a layer of unit management that's rare in the genre.
  • It will be free-to-play.
  • It has been in development for several years and will be available to try in just a few days.

A MOBA That Wants to Break from the Formula

The first thing that stands out is the team size. The genre standard is five versus five, and March of Giants is betting on teams of four. It might seem like a minor detail, but it changes the experience dramatically: with one fewer teammate, each player carries more responsibility, roles tend to blend together, and individual mistakes weigh more heavily on the outcome. It also makes something very practical easier: putting together a full team with friends is simpler when you need three other people instead of four.

The setting is another statement of intent. In contrast to the fantasy worlds that dominate the genre, placing the action in the trenches of World War I gives it a highly recognizable visual and thematic identity. Then there's the Pikmin-style squad component, which suggests you won't just control your character, but will also have to think about how to move and make the most of support units. If it's executed well, it could add a really interesting tactical layer; if it's executed poorly, it could turn every fight into chaos that's hard to follow.

A Reveal with More Promises Than Details

It's worth staying cautious: what we know so far comes from a presentation attended by Vida Extra, focused on the game's strengths. Key pieces are still missing before we can evaluate it seriously, such as the progression system, monetization, and the plan for its competitive side. The open test in the coming days will be its first real exam.

Our Take

Here at Underworld Lordz, we're looking at March of Giants with a mix of curiosity and healthy skepticism. The curiosity is obvious: it's rare to see a MOBA brave enough to touch the pillars of the genre, and we think 4v4 is a bold decision that could fit amateur and semi-pro scenes really well, where keeping a stable roster together is always a headache. For small teams like many of those in our community, a more compact format is a real advantage.

The skepticism comes from the competitive and spectator side. An esports title doesn't just have to be fun to play; it also has to be readable for the people watching. Giants, squads, and teamfights all in the same frame could be a nightmare for casters and viewers if the UI doesn't keep up. On top of that, a MOBA needs years of constant balancing and a firm commitment from the publisher to survive against LoL and Dota 2. Ubisoft will have to prove this isn't an experiment that gets abandoned at the first bump in the road.

For content creators, though, the opportunity is clear: a new, free game with an eye-catching concept is fertile ground for being among the first with guides, tier lists, and commentated matches. Our recommendation is to jump into the test with an open mind, but without fully committing to the project until we see how monetization and long-term support play out. Free-to-play doesn't always mean fair for everyone.

What Do You Think?

March of Giants arrives with fresh ideas and a huge challenge ahead. We're already eager to see whether 4v4 and squads work in real matches. Do you think a Ubisoft MOBA can carve out a place alongside League of Legends and Dota 2, or will it be another attempt that falls by the wayside? Let us know in the team chat or on our Discord.

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