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Parches21 September 2026

The Witcher 3 Remastered: CD Projekt Reworks the Gameplay and Promises You Won't Want to Go Back

By Redacción UWLG · Source: Vandal

Imagen: Vandal

CD Projekt RED has decided that the second pass on The Witcher 3: Wild Hunt was not going to be a simple facelift. As reported by Vandal, the Polish studio has explained that The Witcher 3: Wild Hunt - Remastered, the free update announced this year, includes changes to animations, gameplay and quality-of-life options, on top of the expected visual leap. The idea, in the words of executive producer Jakub Kutrzuba in an interview with PC Gamer, is that once you've tried it, going back to the previous version will be hard.

The move matters for several reasons. We're talking about one of the most influential RPGs of the past decade, winner of GOTY in 2015, which is back in the conversation just as CD Projekt prepares the Songs of the Past expansion and, further down the line, The Witcher 4. The fact that the studio is willing to touch the gameplay of a classic, and not just its textures, sets it clearly apart from how re-releases of this kind have been handled until now.

Imagen: Vandal

What you need to know

  • It's free: Remastered arrives as a no-cost update for anyone who already owns the game.
  • It's not just visual: the team has reworked animations, gameplay and quality-of-life options to bring them up to 2026 standards.
  • It's the second revision: the first, released alongside the current-generation consoles, focused on technical aspects.
  • It sets the stage: CD Projekt frames it as a taster for the Songs of the Past expansion and as a way to build anticipation for The Witcher 4.
  • The studio's promise: according to Kutrzuba, after playing the remastered version it will be hard to go back.

From technical update to design rework

To understand the scope of Remastered, it helps to look at the first revision. That update, released to coincide with the arrival of the current consoles, was above all an engineering job: improving performance, taking advantage of the new hardware and bringing the game up to the standards of the time. Nobody expected, or found, any changes in how it felt to control Geralt.

This second pass is more ambitious. Kutrzuba has been fairly candid about it: there were things that needed work, and having the chance to open the game up again, they decided to fix them. That includes animations that have aged, aspects of the gameplay that went unnoticed in 2015 but feel clunky today, and quality-of-life options that any player in 2026 takes for granted. His reasoning is that another purely visual upgrade would have been insufficient for a title that had already received one.

Who it affects

Everyone who owns The Witcher 3, since the update is free. But especially two groups: those who never finished the game because the combat or movement felt clunky to them, and those planning to return to Velen and Skellige before Songs of the Past arrives. For the second group, Remastered works as a direct bridge to the expansion and, by extension, to what CD Projekt is building with The Witcher 4.

Our take

At Underworld Lordz we've spent years watching remasters that are little more than a resolution bump with a new label. That CD Projekt acknowledges there are elements that needed work and is willing to dig into the gameplay is, at first glance, good news. You don't honour a classic by freezing it in time; you honour it by keeping it playable alongside whatever came out last week. And The Witcher 3, for all its narrative greatness, had combat and animations that were already up for debate back in the day.

That said, there are reasons for caution. Touching the gameplay of a game with millions of hours logged is a double-edged sword: every change that improves the experience for some breaks the muscle memory of others. For the content creator community this is gold, because it opens the door to comparisons, guides and debates about what has changed and whether it's for the better. For anyone with speedruns or difficulty challenges in the game, on the other hand, it could mean relearning routes and timings, and we still don't know whether there will be a way to keep the previous version.

Nor should the commercial context be ignored. The update is free, yes, but CD Projekt openly presents it as a taster for a paid expansion and as a showcase for The Witcher 4. Nothing wrong with that, but it should be judged on what it delivers, not on the campaign behind it. Until we have it installed and have put it through its paces, the claim that it will be hard to go back is a promise, not a fact.

What do you think?

We want to hear the community's view: do you think it's the right call for a remaster to modify the gameplay of a classic, or would you rather they stuck to improving the visuals and left the rest untouched? Let us know in the team chat or on our Discord.

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