The Witcher 3 Remastered Gets Its First Patch: Lighting, DLSS and Parity in the Spotlight
By Redacción UWLG · Source: Vandal

Imagen: Vandal
Geralt is back in the workshop. As reported by Vandal, CD Projekt RED has released the first patch for The Witcher 3: Wild Hunt — Remastered, the new version of its most acclaimed RPG, available on PS5, Xbox Series X|S and PC. The update addresses several technical issues the community has been flagging since launch, and it has two clear focal points: DLSS on PC and lighting.
Why does it matter? Because a remaster lives or dies by its technical polish. Nobody pays again for a game they know by heart only to find gloomy interiors or graphics options that vanish depending on which store they bought it from. The studio responding quickly is a good sign, but it also makes it clear that the launch version wasn't as polished as it should have been.

What you need to know
- The first patch for The Witcher 3: Wild Hunt — Remastered is now available on PS5, Xbox Series X|S and PC.
- On PC, it fixes a bug that prevented DLSS from being used with the Xbox Play Anywhere version.
- There are lighting tweaks, especially for interiors that looked far too dark.
- The studio also includes other changes to achieve greater parity with the PC version, though it hasn't detailed them individually.
- According to Vandal's headline, another fix for PC is already in the works.
What changes and who it affects
The DLSS issue is the most concrete one and probably the most frustrating. Xbox Play Anywhere lets you play on console and PC with a single purchase, a perk that should be a plus, not a drawback. Yet players who went that route were left without NVIDIA's upscaling, a tool that on many rigs makes the difference between a smooth experience and a stuttery one. Having a key graphics feature depend on the storefront was hard to justify, and the patch finally fixes it.
Lighting is the other front. Overly dark interiors aren't a cosmetic detail in a game where you spend a good chunk of your time in caves, taverns, crypts and ruins. They affect how you read a scene, how you find your way and even combat, and for anyone recording or streaming it's a headache: what you can barely make out on your own screen turns into a black smudge on a compressed stream.
Parity between versions: the murkiest part
CD Projekt RED says the update also brings changes to bring the other versions closer to the PC one, but it hasn't published the full list. Everything points to small visual and technical tweaks spread across the consoles. The problem is that without detailed notes, nobody knows exactly what's been changed, what's still pending, or whether something that used to work might now behave differently.
As for the additional PC fix teased in the headline, the available information doesn't specify what it will involve or when it will arrive, so we'll have to wait for the studio to announce it officially.
Our take
Here at the Underworld Lordz newsroom we appreciate the quick turnaround, but we're not going to applaud fixing things that should never have shipped broken. DLSS disappearing depending on how you bought the game and interiors that look like the lights are off are issues that any decent QA process should have caught before launch. The "we'll patch it later" culture has become far too normal, and in a remaster, whose only selling point is precisely looking and running better, it's even less acceptable.
That said, the patch is heading in the right direction. For demanding players, whether you're taking on challenge runs, replaying on the highest difficulty or simply want to push your hardware to the limit, having DLSS available and a clear image is essential. And for content creators, consistent lighting isn't a luxury: it's what separates a video that looks great from one flooded with comments asking whether your monitor is broken.
Our demand is simple: complete patch notes. Talking about "parity" without explaining what changes doesn't help anyone. The Witcher community is one of the most loyal in the industry and deserves to know exactly what's being changed in a game many of them have poured hundreds of hours into.
What do you think?
Have you tried the patch yet? Are the interiors looking brighter, or is DLSS working on your Play Anywhere version? We want to know whether this remaster is winning you over or whether you'd rather wait for more fixes before diving in. Do you think it's acceptable for a remaster to need patches like this from day one? Let us know where you stand in the team chat or on our Discord.
Your turn
What do you think?
Share your take in the team chat or on Discord. We feature the best opinions in the next article.
How did it land?
Community takes
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