Xbox Cuts Studios and Launches Xbox XP: Its Bet on Film, TV and Merchandise
By Redacción UWLG · Source: PC Gamer

Imagen: PC Gamer
Xbox is making headlines again, and not because of a new release. According to PC Gamer, the company has created a new division called Xbox XP, dedicated to everything surrounding its franchises outside of the games themselves: film, television, merchandise and other licensing deals. The idea, in the brand's own words as reported by the outlet, is to work on how people experience its series beyond the games.
The problem is the timing. The announcement comes while Xbox is still laying off developers and closing studios, and that overlap changes everything. Opening a transmedia entertainment division during a period of growth is one thing; doing it while cutting the very staff who make the games is quite another. For those of us who live gaming through competition and content creation, the question is unavoidable: where is Xbox really looking?

What You Need to Know
- Xbox XP is a new Xbox division focused on non-gaming activities.
- It will handle film and television projects based on the brand's franchises.
- It will also manage merchandise and other licensing deals with outside partners.
- The launch coincides with developer layoffs and studio closures within the company.
- The original report comes from PC Gamer.
What Changes and Who It Affects
On paper, Xbox XP formalizes something the industry has been doing for years: squeezing every last drop out of intellectual property across every possible format. A successful series is no longer measured only by copies sold or active players, but by its ability to become a show, a movie, a T-shirt or a collectible figure. Microsoft has a huge catalog of recognizable brands, and it makes sense that it would want to organize them under a dedicated structure instead of handling each deal separately.
What changes is the message it sends. Creating a dedicated division means assigning resources, people and budget to an area that doesn't make games. And when, at the same time, cuts hit the teams that do make them, it's only natural for the community to read the move as a reshuffling of priorities. The source doesn't say how many people will be part of Xbox XP or what specific projects are underway, so for now this is more a statement of intent than a plan with dates.
Those Directly Affected
On one side, the developers: every studio closure means talent scattered, projects killed and communities losing the people who kept their favorite games alive. On the other, the players, who may watch their series get screen time while the actual games come further apart or fall by the wayside. And caught in the middle, content creators, who rely on a steady stream of news, patches and releases to keep their channels going.
Our Take
At Underworld Lordz, we have nothing against seeing our favorite series on the big screen or in a great TV show. When an adaptation is done well, it draws in new people, revitalizes communities and, at best, pushes more players toward the original games. That's good for the whole ecosystem, competitive scene included. Merchandise and licensing, when handled well, can also fund projects and give visibility to scenes that need it.
But in this case, the order of things really does matter. A franchise is strong because there were teams behind it that created memorable games. If Xbox cuts those teams while betting on exploiting the brand in other formats, it risks living off nostalgia and hollowing out the very thing that gives its properties value. No TV show or T-shirt line keeps a competitive scene alive: what keeps it alive are games with ongoing support, stable servers, updates and studios that listen to their community.
For content creators, the warning is clear: diversifying is a must. If big companies are shifting their focus toward transmedia entertainment, it's wise not to depend on a single catalog or a single publisher. We'll be keeping an eye on whatever comes out of Xbox XP, but what we'll really be judging is what happens to the games.
What Do You Think?
Some see Xbox XP as a smart strategy to expand the reach of its franchises, while others consider it a slap in the face to the developers who've lost their jobs. We have our doubts, but we want to hear yours. Are you excited to see your favorite franchises in film and on TV, or would you rather Xbox put that effort into its studios and its games? Let us know in the team chat or on our Discord.
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