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Gaming9 October 2026

Capcom admits Street Fighter nearly disappeared after Street Fighter V

By Redacción UWLG · Source: IGN España

Capcom admits Street Fighter nearly disappeared after Street Fighter V

Imagen: IGN España

Street Fighter 6 is today one of the healthiest fighting games on the competitive circuit, with packed tournaments, streams that draw an audience and a community that keeps on growing. However, as reported by IGN Spain, not so long ago the series was much closer to the edge than any of us imagined. Shuhei Matsumoto, producer of Street Fighter 6, has publicly acknowledged that during the Street Fighter V era the franchise's internal situation was critical, to the point that Capcom feared losing it for good.

This matters because we are not talking about just any series. For many, Street Fighter is the name that defined the competitive fighting genre and the one that still sets the pace for everyone else. Having its own producer admit that the future of the series was in doubt explains many of the decisions we later saw in Street Fighter 6, and it also sends a warning to the entire industry: not even the most legendary brands are safe if the community is neglected.

Imagen: IGN España
Imagen: IGN España

What you need to know

  • Who is telling it: Shuhei Matsumoto, producer of Street Fighter 6, in statements reported by IGN Spain.
  • When things went wrong: the critical moment came during the Street Fighter V era, the previous entry in the series.
  • The real risk: Matsumoto states that, had they not acted, the franchise would probably have disappeared within a decade.
  • The rescue team: Matsumoto and director Takayuki Nakayama worked together to turn the series around.

From the Street Fighter V crisis to a rebirth with the sixth entry

The starting point of this confession is simple and harsh at the same time. According to IGN Spain, Matsumoto described the Street Fighter V era as a period in which the series was in a critical situation. It was not a passing rough patch, but a trend that, if left uncorrected, could have finished off the franchise in the medium term.

As reported by IGN Spain, Matsumoto summed it up like this: if they did not do something, the series would probably disappear in about ten years.

From our editorial desk, some context is worth adding. Street Fighter V was not a sales failure in the classic sense, but it did leave the community feeling worn down: a launch perceived as incomplete, a heavily criticised online mode and a content rollout that took far too long to pay off. Anyone who competed back then remembers how hard it was to defend the game against other titles in the genre that were in top form. That erosion of trust, more than any figure, seems to be what Matsumoto's concern reflects.

The Matsumoto and Nakayama partnership

The most interesting part of the story is not the diagnosis, but the response. Matsumoto explains that he and Takayuki Nakayama, director of Street Fighter 6, began working side by side to prevent the series from disappearing. In hindsight, Street Fighter 6 is the direct result of that alliance: a game that chose to open the door to new players with an adventure-style story mode and modern controls for anyone who had never touched a fighting game, while at the same time offering a deep combat system designed to give the competitive scene years of room to grow. The result is an entry that feels like it was built for the community, not in spite of it.

Our take

At Underworld Lordz we welcome Matsumoto's candour, but we are not going to hand out free applause. That a series of this calibre ended up in danger was neither an accident nor a curse: it was the consequence of Capcom's decisions in the previous era, of shipping a product that was not ready and of taking too long to listen to the people who played it every day. For competitive players, who pour hundreds of hours into training mode and travel to tournaments on their own dime, that period was frustrating, and it is only fair to remember that now that the story has a happy ending.

That said, the lesson Street Fighter 6 leaves behind is valuable for the whole genre. Treating newcomers and veterans well at the same time, taking care of the online experience from day one and building tools designed for content creators is not a luxury, it is survival. Streamers and local tournament organisers are the ones who keep a fighting game alive between patches, and Street Fighter 6 understood that like few previous entries did.

Our position is clear: Capcom deserves credit for correcting course, but the community should not forget that the course was lost because of Capcom itself. The best way to honour this rescue is to keep demanding long-term support, serious character balance and honest communication like the kind Matsumoto is now offering. If the company keeps up that attitude, the entire genre comes out ahead.

What do you think?

We lived through the Street Fighter V era with more patience than enthusiasm, and today we play the sixth entry feeling that the series has come home. But we want to know what the community thinks: do you believe Street Fighter 6 has fully paid off the debt its predecessor left behind, or does it still have a way to go to win back your trust? Let us know in the team chat or on our Discord.

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