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Guías y estrategias4 November 2026

MW4 Cuts UAV Towers in DMZ: Less Hunting, More Extraction

By Redacción UWLG · Source: Vandal

MW4 Cuts UAV Towers in DMZ: Less Hunting, More Extraction

Imagen: Vandal

Activision has made a move in the DMZ mode of Call of Duty: Modern Warfare 4. According to Vandal, the update released on November 2 for PC, Switch 2, PS5 and Xbox Series tackles head-on one of the most frequent complaints from the extraction shooter community: the abuse of UAV Towers as a tool to locate and hunt down other squads right at the start of a match.

The change matters because it touches the very core of how DMZ is played. Until now, players hungry for PvP would rush to the towers, reveal the position of every rival and turn those who just wanted to complete contracts and extract into easy targets. With this patch, those towers are no longer guaranteed at every point of interest and will spawn randomly with a 40% lower frequency.

MW4 recorta las Torres UAV en DMZ: menos cacería y más extracción (imagen 1)
Imagen: Vandal

What you need to know

  • Date and platforms: the patch arrived on November 2 for PC, Switch 2, PS5 and Xbox Series, as reported by Vandal.
  • Fewer towers: UAV Towers will no longer be present at every point of interest on the map.
  • Random spawns: their spawn rate has been reduced by 40%, so you can no longer plan a fixed route to them.
  • What the tower did: when activated, the player who triggers it and their squad can see rivals' positions on the map.
  • Goal of the change: protect PvE-focused players and spread the flow of squads more evenly across the map.

Why UAV Towers were breaking the mode

On paper, DMZ is an extraction shooter: you go in, complete objectives, gather loot and get out alive. The tension comes from not knowing where everyone else is. UAV Towers blew that premise apart, because all it took was activating them at the start to get a full radar of your rivals. Aggressive squads made them the first step of their routine, and the result was a match where half the server made a beeline for the other half.

Vandal also points out a less obvious side effect: the imbalance in player flow. The towers worked like magnets. Some went to them to find prey and others to escape or get there first, so entire areas of the map sat empty while others were overcrowded. Reducing and randomizing the towers aims to bring back some unpredictability and distribute teams more evenly.

What changes from now on

For those who play DMZ for the PvE and the contracts, this news is a breath of fresh air. It is no longer reasonable to assume an enemy squad will know exactly where you are two minutes into the match. That does not mean PvP disappears, but the hunter will have to work harder: patrol, read the map, listen for gunfire and take risks without perfect information.

For aggressive squads, the tower goes from a guaranteed tool to a stroke of luck. Finding one will still be valuable, perhaps even more so given its scarcity, but building an entire strategy around it is no longer viable.

Our take

At Underworld Lordz we see the change as a positive one, but with some caveats. Activision had two options: remove the towers or limit them. It chose the middle path, and we think that is the right call. Removing them entirely would have made the mode poorer, because information is part of what makes an extraction shooter fun. Cutting their presence by 40% and moving them around every match punishes routine, not skill. The competitive player who truly knows how to read a map will still find fights.

What worries us is that the patch does not address the root of the problem. As long as a single activation reveals every rival to the entire squad, each remaining tower will be an even more contested hotspot. The result may well be fewer hunters, but more concentrated and more aggressive around the few towers that are left. We would have liked to see adjustments to the duration or range of the sweep, and none of that appears in Vandal's report.

For content creators, it is a double-edged sword. Pure hunting matches with the UAV in hand delivered easy, flashy clips, and that will now be harder to come by. In exchange, content will gain in variety: improvised ambushes, last-second extractions and rotations that never look the same. If you are looking to stand out, a less predictable DMZ is good news.

What do you think?

The debate is on: some believe this finally fixes DMZ, while others think it just shifts the problem to fewer towers. Do you think a 40% cut to UAV Towers is enough, or would you have gone further? Let us know in the team chat or on our Discord.

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