Underworld Lordz
Back to news
Competitivo22 September 2026

Xbox Restructures: Halo Moves to Activision and the Layoffs Run Through 2027

By Redacción UWLG · Source: Vandal

Xbox Restructures: Halo Moves to Activision and the Layoffs Run Through 2027

Imagen: Vandal

Xbox has put a date and a name to the next phase of its internal reset. According to the report published by Vandal, the restructuring announced on September 22 involves the merger and/or closure of several studios, the transfer of other developers from Xbox Game Studios to Activision or Bethesda Softworks, and a cut that reaches 3,200 jobs across Microsoft's gaming division between this past July and the end of the fiscal year, on June 30, 2027.

The headline that stings most isn't organizational, it's symbolic: the Halo series is moving into Activision's hands, and Activision will develop the next installment. Halo Studios, the company formerly known as 343 Industries, has lost part of its staff —the exact number hasn't been specified— and is being relegated to supporting "the Halo community and the games on the market". When the franchise that defined a brand's identity changes houses, what's being redrawn isn't an org chart: it's the map of who you hold accountable when something breaks.

Imagen: Vandal
Imagen: Vandal

What You Need to Know

  • 3,200 jobs cut across Microsoft's gaming division between this past July and the end of the fiscal year, on June 30, 2027.
  • The September 22 restructuring brings the merger and/or closure of several studios, plus a change of ownership for others.
  • Halo moves to Activision, which will develop the next game in the series; Halo Studios will keep supporting the community and the already released titles.
  • Rare (Sea of Thieves, Banjo-Kazooie) and World's Edge, the studio behind the Age of series, also fall under Activision.
  • Other developers move to Bethesda Softworks, and the future of some outfits is up in the air. Source: Vandal.

What Changes and Who It Affects

Until now, Xbox Game Studios worked as an umbrella over a collection of teams with wildly different cultures. What's on the table now is concentrating those pieces under two structures with muscle of their own and a very distinct way of working. Activision —yes, that Activision— is the house of Call of Duty and Crash Bandicoot: annual cadence, enormous teams spread across several countries, and a post-launch support machine that's already well oiled. Bethesda plays a different game: long projects, big worlds, cycles measured in years.

Studio or seriesKnown forNew home
Halo seriesXbox's flagship franchiseActivision develops the next game
Halo Studios (formerly 343 Industries)Loses part of its staff (number not specified)Support for the community and the games on the market
RareSea of Thieves, Banjo-KazooieActivision
World's EdgeAge of seriesActivision
Other developersNot specifiedBethesda Softworks / future up in the air

For anyone who competes, what matters is in the fine print. Halo has spent years as a competitive ecosystem with a circuit, a creator community, and a player base that holds together thanks to patches and continuous support. That support is now signed off by one studio, and the development of the future game by another. When responsibility is split between two houses, the risk isn't that nobody works: it's that nobody clearly owns the hard decision. The same goes for Sea of Thieves, which lives on events, seasons, and a very direct relationship with its community.

Imagen: Vandal
Imagen: Vandal

Our Take

Here at Underworld Lordz we're not going to be alarmist about the handover itself: moving Halo to the house that best knows how to sustain a long-term service shooter has obvious industrial logic. If the result is a Halo with stable support, serious netcode, and a competitive calendar that doesn't collapse every six months, the community will sign off without asking whose logo is on the folder. Our issue is a different one: 3,200 people is an enormous number, and a cut that stretches into mid-2027 means the industry is going to spend almost two more years in survival mode. That shows. It shows in patches that drag, in events that get canceled, and in the community managers who vanish exactly when they're needed most.

For content creators there's a clear warning: betting your entire calendar on a single franchise from a single publisher is more fragile than it looked two years ago. Not because the game is going to die, but because the people you had a direct line to might not be there next week. Diversify your formats, build your community outside of any one game, and keep the recordings of your best tournaments: they're yours, and they don't depend on anyone's restructuring.

And one critical note. When a company announces studio mergers, the transfer of its most beloved brands, and layoffs in the same statement, the part explained in detail is usually the organizational one, and the part left vague is the human one: here, the actual number of job losses at Halo Studios hasn't even been specified. That asymmetry says plenty about what's considered a priority to communicate. Asking for clarity isn't being a hater; it's the bare minimum owed to a community that has spent decades holding these franchises up.

What Do You Think?

Halo under the same roof as Call of Duty is the kind of decision that can go very well or very badly, and we're going to see the difference in the first year of support, not in the announcement trailer. Drop by the team chat or our Discord and tell us: do you trust Activision to give Halo the competitive support it's been asking for, or do you think the series ends up diluted in the annual machine?

Your turn

What do you think?

Share your take in the team chat or on Discord. We feature the best opinions in the next article.

How did it land?

Community takes

Keep reading