GTA 6 Shows Off Vice City: Three Screenshots and a Frighteningly High Graphics Bar
By Redacción UWLG · Source: Vandal

Imagen: Vandal
Rockstar Games keeps turning the tap on one drop at a time. As reported by Vandal, the company has released three new official screenshots of Grand Theft Auto VI to accompany the reveal of the game's radio stations and soundtrack, along with new merchandise. The images are not about gunfights or car chases: they are about the city. Traffic on the roads, urban culture and the nightlife of Vice City, with the camera focused on everyday life.
Why does something as small as three screenshots matter? Because every crumb of GTA 6 shifts the conversation across the entire industry, and because these in particular show something we already suspected: Rockstar's lighting and reflections are in a different league from most recent PS5 and Xbox Series releases. For a community of competitive players and content creators like ours, the technical bar this game sets will define the ground we will be playing, recording and competing on for years.

What you need to know
- Three official screenshots focused on the atmosphere of Vice City: traffic, urban culture and nightlife.
- They arrive alongside the showcase of radio stations and songs from the game, with November 19 as the date linked to the news, and alongside new merchandise.
- Light is the star: reflections in puddles without the flaws or limitations typical of other modern console games.
- Ray tracing for lighting and reflections on polished surfaces, something already seen in previous demos and gameplay.
- A generational leap built on character detail, especially hair, the density of crowds outdoors and the simulation of the city.
Vice City in three postcards
What is interesting about this batch is the focus. Rockstar has not gone for explosions or action scenes, but for street-level moments: cars driving by, people out at night, the city breathing. It is a way of selling the game without showing gameplay, while reminding us that its biggest selling point has always been the world, not just what you do inside it. Having the images accompany the radio reveal reinforces that idea: atmosphere, music and setting as a single package.
According to Vandal's analysis, the detail of the character models, with hair as the clearest example, and the number of pedestrians on screen are the other two pillars holding up the generational leap. This is not one single brilliant piece of technology, but several layers stacking up: lighting, modeling, density and simulation.

Reflections, puddles and the console challenge
The most striking point is how the reflections in puddles behave. Vandal stresses that they appear without the artifacts and limitations we are used to seeing even in recent PS5 and Xbox Series titles. In many current games, reflections get cut off, blurred or vanish when the reflected object leaves the frame. If Rockstar has solved that consistently across an open city, we are looking at serious technical work.
The extensive use of ray tracing for lighting and reflections was already known from previous gameplay, so the screenshots are less surprising for the technique than for the result. What we do not know, because the source does not specify it, is how much all of this costs in terms of performance. And that is where our opinion comes in.
Our take
At Underworld Lordz we have mixed feelings. On one hand, it is impossible not to tip our hat: a Vice City with this lighting and this crowd density is a dream for any content creator. Every street corner will be a video in miniature, every rainy night a viral clip. If you work with a camera, this game will hand you free material for years. On the other hand, we are competitive players, and we care less about the reflection in a puddle than about frame rate stability when the city is packed with people and the online servers are running at full capacity.
Let's be critical: Rockstar is running a drip-feed marketing campaign that works wonders for headlines but still fails to answer the questions that matter to anyone who wants to compete. Will there be performance modes that sacrifice some of this spectacle? How will this character density scale in an online session with dozens of players? What about the PC version? Vandal does not address it and we are not going to make anything up, but those are the doubts left over after seeing three gorgeous screenshots that, in the end, are still just that: screenshots.
Our position is clear. We applaud the graphical muscle, but we demand that Rockstar soon show how all of this holds up in motion, with real traffic and real people on screen. A world that looks stunning in a still image is worth little if it stutters when you actually play it.
What do you think?
You have seen the screenshots and read what the editorial team thinks. Now it is your turn: when GTA 6 comes out, will you play in the prettiest mode even if you lose frames, or would you rather sacrifice the puddle reflections for the highest frame rate possible? Tell us in the team chat or on our Discord.
Your turn
What do you think?
Share your take in the team chat or on Discord. We feature the best opinions in the next article.
How did it land?
Community takes
…
Keep reading

Lanzamientos
Forza Horizon 6 gets a PS5 release date: Japan comes to PlayStation in January 2027

Lanzamientos
Forza Horizon 6 Sets Its PS5 Date: January 26, 2027, with an Expansion in Tow

Lanzamientos
Ace Combat 8 tops one million copies and posts the best launch in series history

Lanzamientos
GTA VI turns up the volume: Bad Bunny, Lana Del Rey and Black Sabbath on its radio stations
